﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;

namespace SceneManager
{
    public abstract class DrawableObject : BaseObject
    {
        public Game Game { get; set; }
        public Vector3 Position { get; set; }

        public virtual Effect Effect { get; set; }
        //public Material Material { get; set; }

        public DrawableObject(Game game)
        {
            Game = game;
        }

        public abstract void Draw(Camera camera, GameTime gameTime);
    }
}
